﻿using UnityEngine;

public enum XAttachDimension
{
    Normal,
    Big,
    Small,
    Middle,
}

public class XAvatarAttachElement : ScriptableObject
{
    [SerializeField]
    public string Name;

    [SerializeField]
    public XBoneNogType bone;

    [SerializeField]
    public Object Prefab;

    [SerializeField]
    public string PrefbPath;
}
